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p0iN7BLaNK
10-02-2005, 03:08 PM
After spending about an hour on teamxbox.com checking out the XBox 360 game profiles I noticed that almost all the games with be in 720p HD.

I hope this isn't true because my TV can't display a native 720p resolution. I can only display a native 1080i signal. If the TV detects a 720p signal is will revert it down to 480p.:mad:

I hope that Microsoft realizes that not all HD TV's can display a native 720p signal. Hopefully you can set the default resoultion is the dashboard somewhere.

If not, I will be one unhappy XBox 360 owner.:mad:


Someone please say it ain't so.

p0iN7BLaNK
10-02-2005, 03:32 PM
Whoa I think I found my answer.

Hope Todd isn't lying.

Xbox 360 Interview: Todd Holmdahl
Link (http://interviews.teamxbox.com/xbox/1190/Xbox-360-Interview-Todd-Holmdahl/p1/)

Quote:

Teamxbox:
I understand the choice of 720p over 1080i because of the fast-motion action sequences involved in gaming; a progressive scan picture is better than an interlaced one for this case, but lately we have seen more and more 1080p capable displays, especially DLP-based flat screens (although 1080p doesn’t belong to ATSC’s specifications for HDTV). The question is, will the Xbox 360 be able to offer a 1080p signal? Is the Xbox 360 GPU powerful enough to render games up to that resolution at playable framerates?

Todd Holmdahl:
Xbox 360 offers choice for both the game developer and the end consumer. The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i). The Xbox 360’s advanced video scaler will scale the game’s native resolution to the end consumer’s requested resolution with extremely high quality output. Bottom line, the games will look amazing.

Xbox 360 does not support 1080p at this time. It’s an incremental improvement at an astronomical expense, and we don’t see consumers clamoring for 1080p TVs yet. We will continue evaluate the market and deliver the capability when and if customers want it.

As for the GPU, the Xbox 360 has the most powerful GPU of any gaming console; even better, we made specific design choices to enable game developers to render real-time complex scenes at high resolutions with high-quality anti-aliasing. Without our Embedded DRAM on the GPU and the huge 256Gbyes/second dedicated bus from the GPU core to the EDRAM, it is impossible to render true next-generation scene complexity at high-resolution with anti-aliasing.

Tribune IV
10-26-2005, 03:24 AM
The dudes at E3 said that the 360 will automatically convert 720p down to 540p or whatever resolution you have. At E3, Microsoft announced that every game has to support 1080i, 5.1 surround sound, and anti-aliasing(non-jaggies); but that doesn't mean that the 360 will run only at these specifications. I wouldn't really worry about it.

VK Disciple
10-26-2005, 06:34 AM
it's straight, don't worry

TexasMerQ
10-26-2005, 07:12 AM
Well it goes like this- no matter what the Xbox outputs it still comes down to the capabilities of your TV. If your TV can't output a certain signal it will always convert to it's native fromat. In my case that will be 788p for every game (unless my TV replacement get approved.) f your TV downconverts 720p to 480p thats what you will have. A lot of TV upconvert to 1080i but you have to check on the TV. As for the 1080p sets only a few of them will accept a 1080p signal- and most of them will only on the HDMI or VGA input. I know it kinda sucks but that's the truth. I'm sure by next year they will have fully supported 1080p TV's more commonplace. In any case you really won't benefit much from a 1080p TV until you get to the larger size screens such as 55" and above. Whe you get to 65" though you can easily tell the difference in PQ.

GhostDog3
10-26-2005, 12:27 PM
I hope so,my tv aint new anymore lol

p0iN7BLaNK
10-27-2005, 11:45 AM
I don't think you guys are reading my post right:

Todd Holmdahl:
Xbox 360 offers choice for both the game developer and the end consumer. The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i). The Xbox 360’s advanced video scaler will scale the game’s native resolution to the end consumer’s requested resolution with extremely high quality output. Bottom line, the games will look amazing.


He is basically saying that you will be able to set the native output of the Xbox 360 so that it can be displayed at the highest resoultion you TV supports.

Meaning if you can't display and 720p resoultion because it downscales the video then you can set the Xbox 360 to 1080i output so that your TV can display it.

GhostDog3
10-27-2005, 01:57 PM
"Todd Holmdahl:
Xbox 360 offers choice for both the game developer and the end consumer. The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i)."

Thats why i said i hope so!

TexasMerQ
10-28-2005, 03:42 PM
I don't think that's how it actually works. For those who already have HDTV you have that "option" on the current XBox. It doesn't automatically upconvert the game to every resolution. The resolution has to be supported in the game then the Xbox will output the highest of the selected resolutions in the menu that corresponds with what the game supports. Either way if your TV won't output 720p then you either need to buy a new TV or buy an external scaler to upconvert to 1080i. If the system ran a game at a higher resolution then what it was optimized for then the video output would be choppy. MS doesn't want that therefore I doubt we will see the option to internally change the resolution to one that was not intended for a certain game.

p0iN7BLaNK
10-28-2005, 07:38 PM
It does scale the picture up to the selected output of the Xbox 360. That is what your missing.

I have a Samsung DVD player that scales the video to my selected output (1080i). And no it's not an everyday ordinary progessive scan DVD player.

TexasMerQ
10-29-2005, 06:42 AM
I understand what you are saying but the game has to support that resolution. It is the same way with the current Xbox. Here is an example Steel Battalion: LoC and Xmen Legends- both of these can be played at 480i. If you have an HDTV you can play it in 480p or 720p. On the PS2 those with HDTV can run Gran Turismo 4 at 480p or 1080i. Those games both support those resolutions. Here is another example of how it works. Kung Fu Chaos is notorious because it is one of the few Xbox titles that can't be played in a progressive scan mode. No matter what your system set up is it will always be 480i internally. Now how your TV displays that image is subjective to the TV. My TV displays everything at 788p no matter what the Xbox outputs the image as because it does an internal conversion to it's native resolution. This only applies to people who have fixed pixel displays- most CRT based monitors have "multi-sync" and can display a wide variety of images and resolutions. So while the X360, like any other console, can up or downconvert an image- the resolution has to be supported in the game to be played at that resolution. If it isn't then it will automatically revert to the next highest video setting that was selected in the TV setup screen.

All HDTV's accept the signal but what they do with it is relative to its internals. A lot of older HDTV's downconvert 720p to 480p or upconvert to 1080i. Either way the game will still look very good at 480p if that's what your TV does. The only immediately noticeable difference most likely will be the detail of image deep into the background and slightly less distinguishable detail on closer objects.

Oh as far as upconversion DVD players I'm quite familiar with them- I have a Denon 3910. Even still you will get a better image with a HTPC or getting a dedicated external scaler and connecting your equipment through that to the TV. The scalers that they use in home electronics usally aren't the best until you get in really high dollar stuff.