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View Full Version : How useful is the ESRB to us?


LadyLuck34
04-22-2010, 06:56 PM
http://img101.imageshack.us/img101/53/shiftesrb.jpg
This one may not make much sense as I think I jumped around a little XD

First, so there's no confusion. The ESRB is the Entertainment Software Rating Board. On their website, they describe themselves as a "non-profit, self-regulatory body that independently assigns ratings, enforces advertising guidelines, and helps ensure responsible online privacy practices for the interactive entertainment software industry."

Recently, MolotovCupcake from SpawnKill, wrote an article (found here (http://spawnkill.com/2010/04/21/spawn-kill-agree-to-disagree-06-children-and-video-games/)) concerning children, parents and the ESRB. I think we all have mixed feelings concerning the "younger" generations on online services, especially as our worst encounnters tend to be on Teen or Mature rated games with ill-mannered kids. However, this begs the question, are the ESRB ratings essentially useless?

Remember, the ESRB is like the "parental advisory" on CDs in the '90s. It's a guideline, not a law. But with the multitude of parents and children that apparently ignore it, what's the point? This doesn't mean it isn't being used. However, I imagine that the parents who do make use of the ESRB ratings do their research on the games their children want and don't necessarily need it. Then, there are the parents that don't know or don't care. It reminds me very much of movie ratings. These ratings, instead of acting as guidelines to help in decision making, seem to only provide miscellaneous information that gives us a vague idea of the game's content.

Now, when I say miscellaneous information, I mean we're recording a show and discussing a game we know very little about. So, someone searches online for info and we happen to see it's rated T, so we assume maybe some mild cursing. Otherwise, I truthfully feel as if the ESRB is a rarely used tool in the video game industry. So what does it provide otherwise (to the consumer)?

For me, I think about this because the ESRB ratings come up a lot when the question of children gaming appears. Besides games rated M, it doesn't really come up (that I've noticed). Even then, the general assumption is that the fault in these cases lies with the parents. The opinion appears to be "well, it's rated T or M, so why did the parent buy it?" But we can just as easily state "it's a violent game, so why...?" This ESRB rating is extra and not exactly necessary in these cases. So does that make it useless?

This comes across as a silly question, but when discussing (or arguing if it involves Peteroccc) I want accurate info quickly. If we want to discuss children and gaming (a topic that is a pink elephant half the time), the ESRB rating seems unnecessary simply because A) you wouldn't be discussing it if it wasn't a 'violent' game and B) if you are discussing it, the questionable content for children would already be known. So does the rating have another use for us?

As a side note, in ending, this argument also applies to movie ratings. The problem in this case is that people seem quicker to blame video games than movies. And I never remember being carded for rated R movies like I have been for M rated games.

Random thought complete =]

David2SLY
04-22-2010, 07:21 PM
I remember in Elementary/Middle school, doing papers on violence in movies. The biggest difference between a movie and a game....interactivity. Movies(I will throw TV along with it) have you watching the bad acts. Video games, on the other hand, have you commiting them yourself.

Are the ESRB ratings useless? Not at all. I was in Toys R Us the other day to buy DJ Hero. I overheard a parent and their child talking. There was a bargain bin of games and the parent told the child to pick 2 games out of it. Said parent proceeded to check the ratings of the game before saying they were ok.(Thats right, if you see me in Toys R Us, know that I am listening in on your conversations and putting them up on the internet) The tools are there for everyone to use. Whether or not we use them, is up to us individually.

LadyLuck34
04-23-2010, 11:34 AM
I remember in Elementary/Middle school, doing papers on violence in movies. The biggest difference between a movie and a game....interactivity. Movies(I will throw TV along with it) have you watching the bad acts. Video games, on the other hand, have you commiting them yourself.

Are the ESRB ratings useless? Not at all. I was in Toys R Us the other day to buy DJ Hero. I overheard a parent and their child talking. There was a bargain bin of games and the parent told the child to pick 2 games out of it. Said parent proceeded to check the ratings of the game before saying they were ok.(Thats right, if you see me in Toys R Us, know that I am listening in on your conversations and putting them up on the internet) The tools are there for everyone to use. Whether or not we use them, is up to us individually.

I'm glad to hear that. I've only seen once a kid get asked for a parent when they tried to buy a M (or T) rated game. Otherwise, I don't see (or hear if I eavesdrop like you ;-]) it brought up in stores.

Chtulu80
04-23-2010, 01:47 PM
One other thing that the ESRB is good for is sometimes if you look through their website they put up titles have have been rated that have NOT been announced. A good way to get a scoop sometimes. On the whole ratings business, I don't think that enough parents care or use it enough. One time I was waiting in line at gamestop and a small kid wanted to get GTA and was about to get it. The parent then asked what it was rated, and the clerk said that it was rated M and the parent denied the kid. I went with a smile on my face because the parents used the ratings to help make purchases for their kids.

-Matt

Black Adam
05-10-2010, 09:58 PM
When it comes to buying games for myself, the ESRB really isn't useful. . I always go in buying games for myself not really caring what the rating is.

As someone who has a nephew and who hopes to have children of his own one day, I will pay attention to game ratings for the children in my life. If my nephew decides to get into gaming, you can bet I will be there monitoring what he's playing. His parents aren't too into gaming, so it'll fall on me to keep them educated on various games.