LadyLuck34
01-25-2010, 08:21 AM
http://img651.imageshack.us/img651/2663/nocheating480.png
So here’s a topic that tends to come up pretty often in gaming. Unfortunately, it’s simply impossible for a development team to make a perfect game (in terms of programming). There’s always going to be some kind of bug in the system that will be taken advantage of by gamers with too much time on their hands.
Often times, there’s a mixed perspective on whether or not taking advantage of those breaks in the programming is ‘cheating.’ I notice that developers tend to stay back (only in extreme instances will they ‘make a stand’ on this) and allow the gamers themselves to argue out whether this particular advantage is cheating. However, the developers also often make small changes in updates that “fix” these problems.
Do you considering ‘glitching’ cheating in a game? Understand that ‘glitching’ is used here as making use of a loophole or break in the programming that allows a player to do something that they wouldn’t normally be able to do in the game. As a popular (and current) example: the care package glitch on MW2 where if you pull out the smoke for a care package and sprint around, you can move much faster than normally and simply knife people. I personally hate this particular glitch and do consider it ‘cheating’ (taking unfair advantage that you normally wouldn’t have).
However, in general, when talking about glitching I’m sitting somewhere in the middle. On Halo 2 (thanks MDK), the BXR glitch was perfectly acceptable and allowed even in tournament circuits like MLG. However, others have been strictly ‘discouraged’ and most in game (especially online) are fixed relatively promptly by the development team in an update.
So what do you think? Is taking advantage of breaks in the programming a strict no-no or are you playing the game with all the benefits available to you even if given unintentionally?
(End note: even if I'm not against a particular glitch it still pisses me off when I die by it.)
So here’s a topic that tends to come up pretty often in gaming. Unfortunately, it’s simply impossible for a development team to make a perfect game (in terms of programming). There’s always going to be some kind of bug in the system that will be taken advantage of by gamers with too much time on their hands.
Often times, there’s a mixed perspective on whether or not taking advantage of those breaks in the programming is ‘cheating.’ I notice that developers tend to stay back (only in extreme instances will they ‘make a stand’ on this) and allow the gamers themselves to argue out whether this particular advantage is cheating. However, the developers also often make small changes in updates that “fix” these problems.
Do you considering ‘glitching’ cheating in a game? Understand that ‘glitching’ is used here as making use of a loophole or break in the programming that allows a player to do something that they wouldn’t normally be able to do in the game. As a popular (and current) example: the care package glitch on MW2 where if you pull out the smoke for a care package and sprint around, you can move much faster than normally and simply knife people. I personally hate this particular glitch and do consider it ‘cheating’ (taking unfair advantage that you normally wouldn’t have).
However, in general, when talking about glitching I’m sitting somewhere in the middle. On Halo 2 (thanks MDK), the BXR glitch was perfectly acceptable and allowed even in tournament circuits like MLG. However, others have been strictly ‘discouraged’ and most in game (especially online) are fixed relatively promptly by the development team in an update.
So what do you think? Is taking advantage of breaks in the programming a strict no-no or are you playing the game with all the benefits available to you even if given unintentionally?
(End note: even if I'm not against a particular glitch it still pisses me off when I die by it.)