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Zen Studios: “No Near Death Experiences! A Good Microsoft Experience”
Our friends at Zen Studios sent us this email about their experience working with Microsoft. While developing and promoting Pinball FX 2 for Xbox Live Arcade. A response to this drama “The almost-death of Team Meat“.
So this is a bit of a rant on the other side of the Team Meat negativity, a bit from emotion, a bit from truth:
There has been quite a bit of Microsoft backlash recently, highlighted by continous Team Meat bantering about near death experiences during Super Meat Boy dev cycles. While these highly dramatic rants make for controversial headlines and ultimately get good readership, we at Zen can offer a completely different side of the equation.
We had (and continue to have) an excellent experience working with Microsoft. Pinball FX2 came out during the same Game Feast promotion, and we had similiar support and promotion available to us as did everyone in our launch class (Comic Jumper, Super Meat Boy, Pinball FX2, Hydrophobia). If fact, if you want to argue, Super Meat Boy got the MOST promo out of thd deal as they were the poster child for the whole campaign (link).
And sorry, not to brag but Pinball FX2 continues to be a top XBLA game week over week – even in the midst of Summer of Arcade (link). Believe me, we did not figure all of this out ourselves, Microsoft and their brain trust had a LOT to do with it.
So why all the backlash? What are they not telling you? Is this a desperate attempt at marketing, PR…SALES? How come no one has mentioned that these guys have made millions – is it to protect their “we are indie and poor” image?
Thoughts?
Update: oh oh.
No more drama. Good!









